Testing Unity
It’s been a fair while since we wrote a post about testing Unity, so we‘d like to update you on what’s going on in QA. This is the first of two posts from QA. I’ll post the second one soon, which...
View ArticleTesting Unity part 2
Time for the second installment of what testing Unity is like (first one here). As mentioned in the previous post we have STEs (Software Test Engineers) working close with development teams on building...
View ArticleI like numbers!
Time has come for a deeper dive into the number crunching that is also a part of being in quality assurance. I like numbers. I love spreadsheets and nothing beats Excel in the world of numbers. Numbers...
View ArticleTesting Unity 4.0
In the aftermath of all the features and goodies Unity 4.0 will give you, I’d like to bring you the story of how the quality assurance, or “testing” if you prefer that, has commenced and evolved since...
View ArticleShort Cycle Development
We are very close to releasing version 4.1 and I’d like to give you a bit of insight into the changes we have been doing internally for this release. I’ll also give you a bit numbers to chew on. The...
View ArticleUnity QA status for 4.2
Our next upcoming release is Unity 4.2. Without actually going into what it’s going to contain in terms of features, let’s take a look at the other dimension we work along: Quality! We just released...
View ArticleCommitted to Quality
Recently our CEO David Helgason gave a presentation at Unite Nordic where one of the key points was that Unity is having a huge focus on quality. As always, backing it up by numbers is my personal pet...
View ArticleBug Reports, Incidents and some bashing
When a bug report is sent to us, it becomes a “QA Incoming Incident” (see http://blogs.unity3d.com/2012/08/01/i-like-numbers/) that QA will have to process. At least we process as many as we can,...
View ArticleA vote for a bug
Due to popular demand, we have decided to open our bug database to the public. Take a look at the issue tracker and vote on the bugs that are most important to you here. We want to enable you to search...
View ArticleUnity Test Tools Released
Through the past 2 years Unity QA has expanded and built tools, frameworks, and test rigs for internal use, something we have previously blogged about. Through all this work we have done, we have...
View ArticleSustained Engineering: Patch builds
We’re delighted to announce a change to the way we will release builds. Previously all bug fixes have been rolled into publicly released updates of the editor, shipped and published by the R&D...
View ArticleThe new QA mini site
Today we have launched a new section on the Unity3d.com site dedicated to the work and happenings in QA. We have long been writing blog posts and releasing different parts of our work where we could,...
View ArticleThe Great Incident Bash of 2015
It’s been 1.5 years since we last did an incident bash, so time was ripe for executing another in order to get some fresh data. Enter the Great Incident Bash of 2015. Just to make sure we have the...
View ArticleThe Unity Engine QA Process
We often get requests to explain how we test the engine before we release it. We have previously blogged about it, but none of these posts give a clear overview of the entire process. It’s a large...
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