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Channel: Thomas Petersen – Unity Technologies Blog
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Testing Unity

It’s been a fair while since we wrote a post about testing Unity, so we‘d like to update you on what’s going on in QA. This is the first of two posts from QA. I’ll post the second one soon, which...

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Testing Unity part 2

Time for the second installment of what testing Unity is like (first one here). As mentioned in the previous post we have STEs (Software Test Engineers) working close with development teams on building...

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I like numbers!

Time has come for a deeper dive into the number crunching that is also a part of being in quality assurance. I like numbers. I love spreadsheets and nothing beats Excel in the world of numbers. Numbers...

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Testing Unity 4.0

In the aftermath of all the features and goodies Unity 4.0 will give you, I’d like to bring you the story of how the quality assurance, or “testing” if you prefer that, has commenced and evolved since...

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Short Cycle Development

We are very close to releasing version 4.1 and I’d like to give you a bit of insight into the changes we have been doing internally for this release. I’ll also give you a bit numbers to chew on. The...

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Unity QA status for 4.2

Our next upcoming release is Unity 4.2. Without actually going into what it’s going to contain in terms of features, let’s take a look at the other dimension we work along: Quality! We just released...

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Committed to Quality

Recently our CEO David Helgason gave a presentation at Unite Nordic where one of the key points was that Unity is having a huge focus on quality. As always, backing it up by numbers is my personal pet...

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Bug Reports, Incidents and some bashing

When a bug report is sent to us, it becomes a “QA Incoming Incident” (see http://blogs.unity3d.com/2012/08/01/i-like-numbers/) that QA will have to process. At least we process as many as we can,...

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A vote for a bug

Due to popular demand, we have decided to open our bug database to the public. Take a look at the issue tracker and vote on the bugs that are most important to you here. We want to enable you to search...

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Unity Test Tools Released

Through the past 2 years Unity QA has expanded and built tools, frameworks, and test rigs for internal use, something we have previously blogged about. Through all this work we have done, we have...

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Sustained Engineering: Patch builds

We’re delighted to announce a change to the way we will release builds. Previously all bug fixes have been rolled into publicly released updates of the editor, shipped and published by the R&D...

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The new QA mini site

Today we have launched a new section on the Unity3d.com site dedicated to the work and happenings in QA. We have long been writing blog posts and releasing different parts of our work where we could,...

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The Great Incident Bash of 2015

It’s been 1.5 years since we last did an incident bash, so time was ripe for executing another in order to get some fresh data. Enter the Great Incident Bash of 2015. Just to make sure we have the...

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The Unity Engine QA Process

We often get requests to explain how we test the engine before we release it. We have previously blogged about it, but none of these posts give a clear overview of the entire process. It’s a large...

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